Project role: Art Director, 3D & 2D Lead
Game Concept
In the post-post-apocalyptic world, where the most valuable source is data, players and their Robros participate in different competitions, creating new data patterns and powering the AI.




Environment
Ryber is a virtual world set in the year 2300, featuring cyberpunk aesthetics with a touch of sci-fi. The Ryber City on a Ryber Planet resembles a classic cyberpunk landscape, with one peculiarity: skyscrapers are surrounded by tracks, that are constantly in use.
Character concept
For humans Robros are similar to familiars, in the game they are the main characters of the track.
They must outrun their rivals, avoid obstacles and use everything they can to finish first in these intense speed competitions.



NFT Collection
In our world Robros exist as NFTs. They are in-game characters, that you can upgrade, sell and stake. The team has created 10,000 unique 3D NFTs for the Ryber project.
Social Media
The visual language of social media was constantly evolving. We have created over 50 different 3D models and scenes for the designs.







Comics series
The team has created over 20 different comics style illustrations to promote the game, announce the poject stages and join the hype over some newsworthy events.





